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Video Games, New Teaching Tool

Posted: 1:51 pm CST January 23, 2005Updated: 2:08 pm CST January 23, 2005

Video games may soon be the new tool in teaching.

UW researchers say not all video games are a waste of time.

  SURVEY
How likely is your boss to use video games to teach new skills in the workplace?

In fact scientists say if parents are worried about their child's grades, an Xbox might be the solution.

Studies are showing that even the most graphic video games can provide lessons in critical thinking and problem solving.

Researchers say it's a theory that could blow away traditional ways of teaching and learning.

Assistant professor Curt Squire has been working with professors at MIT as the designer of a game depicting the Revolutionary War.

The game is a historically accurate view of colonial Williamsburg.

Players learn the history by taking on roles.

"In this particular game, I'm a gunsmith," said Squire.

Squire says the game is supplemented with reading and other learning materials.

It will be tested in history classes this spring as a potentially more effective way to learn.

While it may seem as complicated as sophisticated video games, the concept is simple, integrating fun into learning.

"It's just a bad theory that says that learning has to be boring," said Professor Dr. James Paul Gee.

Which is why professors turned a once boring lab into a virtual game room, to test theories on what and how people learn best.

For example, a simple Japanese-designed video game teaches the player to roll around a ball trying to pick up as many objects as possible in a limited time.

The player does it, instead of hearing or reading about the skills needed to do it.

"The person does it and gets so involved in it that they don't even realize what deep learning they're doing," said Gee.

The research is a game of what this could mean for teachers. It could play on the traditional role of the teacher as the sole information giver.

"They might give lectures to help answer students' questions," said Squire. "They might do a lot of coaching in context, but a lot of the learning is going to happen through what students actually do."

"This is fundamentally very different."

It could possibly be an effective player in the education game of the future.

Gee says the same theories hold true in business settings. Games can also be used to teach and improve skills in the workplace.
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